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RXDraughts.readme
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2002-10-13
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Short: (REACTION GUI) WB Draughts game for Amiga
Author: trebs@ihug.com.au (Michael Trebilcock)
Uploader: trebs@ihug.com.au (Michael Trebilcock)
Version: 2.0
Type: game/board
Introduction
============
I started writing this to challenge my own skills at coding in arexx.
I then downloaded all the draughts games i could find on aminet and
realised none of them ran on a Workbench screen, and none of them had
TCP/IP support. All the more reason to continue writing it.
I hope you enjoy it, let me know if you find any bugs not mentioned
already at the top of the RXDraughts.rexx file.
Some feedback would be nice too, just to say "Hey, great work!" or
poor work if you feel i did a crappy job ;)..
History
=======
Changes since 1.9:
GUI is not complete.
- Optimizations.
- Moved code to a FMove() function.
- Forced jumping (not completed). (Huffing not)
- "Game over" code finished.
Board.iff has been renamed to RXDraughts.iff so i will not
forget to include it in the archive.
If aminet fixed their SMTP server i wouldn't have had to do
that, because uploading VIA emails replaces files on the FTP.
(Maybe i shouldn't have said that ;))
To do:
- Add huffing support (Soon)
- Pieces jumped flash for half a second. (Maybe)
- Last valid move can be shown visibly. (Maybe)
- Chat option for online multiplayer. (Doubt it)
Known bugs:
- None
Usage
=====
Usage is pretty straightforward. To make a multiple jump, click on
the "Hold" button, click on the blank squares, and click on "Hold"
again for the move to be made.
If you make a mistake the "Oops" button will wipe your moves.
Requirements
============
- AWNPipe:
- ClassAct
- OS2.0+
- ILBM datatype
- rexxtricks.library
- rexxdossupport.library
- rexxreqtools.library
Credit
======
Thanks to Steve Hargreaves for having an interest in
RXDraughts and supplying me with the AmigaDraughts
sourcecode for me to have a look at.
Credit goes to Christoph Gutjahr for writing a GUI for
RXDraughts, supplying me with some AWNPipe example code and
letting me use part of his design.